Dashboard
Clear overview of active classes and lessons.

A modern, stable, and intuitive platform enabling educators to create immersive VR lessons with clarity and confidence.
Position
UX Designer, UI Engineer
Company
Medroom
Platform
Web App (LMS) + VR App
Duration
6 months (Feb/2020 - Jul/2021)
Team
Me + UX Lead + Backend Developer + PO
Tools & methods
Figma · Storybook · Next.js · React.js · TypeScript

Medroom’s LMS had become unstable, outdated, and visually inconsistent. Educators struggled to create VR lessons because the platform lacked structure, crashed frequently, and didn’t support key content types. As more than 20 partner institutions expanded remote learning, Medroom needed a complete rebuild of the LMS to support scalable, immersive, VR-first education.
The old platform didn’t support educators' real workflows. Content creation was confusing, non-linear, and error-prone. VR content required combining 3D models with media and quizzes, but the legacy architecture offered no clear way to structure lessons. Technical constraints were severe: the LMS had a fragmented Angular front-end and a legacy backend that couldn’t support modern interactions.
I co-led UX and UI design, conducted user research, and designed the full information architecture. Due to limited engineering resources, I also took over front-end development, rebuilding the platform in Next.js with a scalable component system documented in Storybook. My work focused on simplifying complex VR workflows, shaping the core logic of the Content Builder, and delivering a unified design system.
We rebuilt the LMS from the ground up, introducing a clear hierarchy for classes, lessons, and VR scenes. The new Content Builder enabled educators to combine 3D models, images, videos, audio, and quizzes in a guided, multi-step flow inspired by familiar creation tools. The platform introduced visual previews, structured navigation, and VR scene logic, making immersive lesson creation predictable and intuitive for non-technical users.

A complete rebuild eliminated crashes and improved reliability.
Clear steps and previews increased educator confidence.
A spatial content model aligned with immersive learning needs.
Storybook components supported future Medroom products.
Remote interviews & surveys mapped lesson creation and VR-specific needs.
Tools: Figma, Teams
Benchmarking + audits revealed gaps in structure, stability, and media management.
Tools: Figma
Wireframes + mid-fidelity prototypes clarified steps and scene logic.
Tools: Figma
Components, tokens, templates and rules unified the platform visually and functionally.
Tools: Figma
Front-end built in Next.js + documentation in Storybook.
Tools: Storybook
Interviews with professors revealed they weren’t struggling with VR models – they were struggling with everything around them. The LMS lacked a clear starting point, mixed media had no structure, and lesson planning happened outside the platform. The turning point was discovering that educators wanted more than 3D models: they needed a tool that combined videos, images, quizzes, audio, and interactions in one guided flow. These insights shaped the architecture of the Content Builder and the overall lesson model.


Clear overview of active classes and lessons.

Predictable structure for creating and editing learning content.


The core experience: a guided, multi-step interface for creating VR scenes, quizzes, media compositions, and 3D model interactions.




I created a complete UI library with tokens (spacing, typography, color), components, SVG icons, and templates. Components were documented in Storybook with behavior, states, and usage rules. This system became the foundation for scalable development across all Medroom products.


Business impact
User impact
Team impact